Invite the club is a button on a season, a ladder or a tournament event. On a ladder it is under Run the ladder. It tells every member of your club that this is happening, and how to get to it. Press it as often as you like.
If your members are not on the register yet, do Bringing your list in first. Import brings the names in; this tells the people.
Who gets what
It counts your register and says exactly what is about to happen, before it happens.
| Somebody on your register with | In the app | By email |
|---|---|---|
| A confirmed email address | Yes | The invitation |
| An address, but no way in yet | Yes | How to sign in, and what to |
| No address at all | Yes | No |
Anybody already in it is left out. Somebody who has never signed in still gets the message in the app, waiting the moment they do. The screen says how many have no address at all, because those are the people the link is for, and how many have had an invitation from you before.
The same screen shows the link, with Share invite link beside Cancel (or Copy invite link). Post it in your group chat and send nobody anything. It names nobody, so it is safe anywhere, and a tournament event’s link shows the event’s name when you paste it into a chat.
Adding a line of your own
There is a box for one sentence. "Boxes start the first week of May" turns a general invitation into a date somebody can plan around. Leave it blank and the invitation still reads properly.
Three links you can put on a noticeboard
Under Club there is an Invite tab. Everything on it is safe pinned up in the clubhouse or pasted into a newsletter, because none of these links names anybody:
- Your club's own address, for an email signature.
- The club link, for somebody already on your list to find their way in.
- The joining link, for somebody who is not a member yet. It does nothing without an open membership year, and says so on the screen with the button that opens one.
Why nothing else is on that tab
Most other links in the product belong to one box or one person, and some of them sign somebody in. Two of them, side by side:
| A player | Somebody who runs the club | |
|---|---|---|
| What you send them | Their box’s player link | An invitation, to their email address |
| The link signs them in | Yes | No |
| An email address and a six-digit code signs them in | Yes | Yes |
A player link belongs to one box and dies with the season. A renewal link and a member's own sign-in each belong to a single person. A screen whose whole job is "copy these and share them" is the last place any of those should be. See Your staff for why a staff invitation never signs anybody in.