One evening, one table, and no draw at all. You deal it one of three ways.
A new partner every round. You play with everybody before you play with anybody twice.
After the first round, each is dealt off the table as it stands, top four on court one. The games get closer as the night goes on.
Nothing rotates: partners stay together all night. Put the pairs on the entry list, or leave it and they are drawn out of the hat.
Your score is what your side won each round, not a match won or lost. Highest total at the end wins the night, or you finish on a final that decides it. There is nothing to seed, nothing to bye and no play-by dates, because it is all over by half past nine.
Setting one up
A club night is an event inside a tournament: add an event and pick a social night as its shape. From four players to 64, on up to 16 courts, over up to 20 rounds. A singles night needs only three, because two are on court and one is waiting.
- What night is it? It opens on today. A name is optional: leave it blank and the night goes by its date.
- How the night is played: americano, mexicano, fixed pairs, or singles with two on a court.
- Courts you have that evening, and rounds you mean to play. You are not held to the rounds.
- How a round is scored. It opens on a points total set for your sport, and lower for singles. Any format a box plays is there too.
- Who puts the scores in: whatever the league says, the players on each court, or the desk only. You can change it during the night.
What time does it start? goes on the invitation and the Tournaments tab, as tonight, 7pm. Anybody entered can add it to their calendar.
Enter everybody who has turned up and press Deal the first round. That closes entries for the night. Play it, put the scores in, deal the next one, all on the same screen.
Who sits, and who turns up late
Four players fill a court, so nine people on four courts play on two of them and one sits.
Who sits is worked out before the courts are, so the sitting is spread evenly. Somebody going home early, or arriving at round three? Take them off or put them on and deal the next round.
Scoring a round
Put in what each side got, at the desk or on court. A round to a points total can end level: 12-12 is a real round with both sides keeping their twelve.
Correcting a score does not re-deal the night. Every round is written down as it was dealt. So a mistake you fix at ten o’clock moves the table, and leaves the courts people actually played exactly where they were.
Finishing the night
Deal the final ends the evening on one more round dealt off the table. The top of the table meets on court one, and whoever wins it wins the night. Or stop when you like: End the night closes it, and takes off any round at the end that was dealt and never played.