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Who plays next: rotation systems for club nights

Every club night runs on one question, asked a hundred times an evening, which is who plays next. Here are the rotation systems clubs use, what each suits, the rules that stop the arguments, and a notice to put by the courts.

Contents
  1. Five ways to run the rotation
  2. The peg board
  3. Paddle stacking
  4. Four on, four off
  5. Winners stay
  6. Dealt rounds
  7. How long each game should be
  8. Sitting out, arriving late and leaving early
  9. Mixing standards without losing your strongest players
  10. Club night rules for the noticeboard
  11. When the numbers are fixed
  12. Questions organisers ask

Every turn-up club night runs on one question: who plays next. Get it right and the evening runs itself. Get it wrong and the same people play every game, a newcomer sits for forty minutes, and the organiser spends the night refereeing instead of playing.

The good news is that this is a solved problem. Clubs in every racket sport have found the same handful of systems, and each one suits a different kind of night. Pick the right one for your numbers and write the rules down.

Five ways to run the rotation

System How it works Suits Goes wrong when
Peg board Pegs go on a board in order of arrival, and the front four go on when a court comes free Turn-up nights with people coming and going One court runs long and the board stalls
Paddle stack The same, with each player’s racket or paddle in a rack by the court Pickleball and padel, where the courts are close together People stack for a friend’s court instead of the next free one
Four on, four off A fixed group of eight on one court: four play, four wait, then swap One court and a regular group Numbers are not a multiple of four
Winners stay The winning pair stays on and takes on the next pair in the queue Keen groups who want to compete The strongest pair plays all night
Dealt rounds Everybody plays at once, and partners are dealt for each round A fixed group with a start time People drift in late or leave early

Most clubs use one system for the core of the night and bend it for the start and the end. Pick the system that fits the night you have, not the one somebody used at their last club.

The peg board

The peg board is the most common system for a reason: once it is running, nobody has to organise it.

  1. On arrivalPeg on the end of the boardIn the order people arrive, whoever they are.
  2. A court comes freeThe front four go onOr the front peg picks three from the next six or seven.
  3. The game endsPegs back on the endWinners and losers alike, so nobody stays on.
  4. Every gameThe board turns overEveryone waits about as long as everyone else.
A peg board in four steps. It needs no organiser once it is running, which is why so many clubs use one.

Each player has a peg or a tag with their name. When they arrive, they put it on the end of the board. When a court comes free, the four pegs at the front go on. When their game ends, they come off and put their pegs back on the end, winners and losers alike.

Two variations are worth knowing. In the first, the player at the front chooses the other three from the next six or seven pegs. It lets people mix and match standards, at the price of some people never being chosen. In the second, the board has two rows, one for the stronger players and one for everyone else, and each court takes from one row.

The thing that breaks a peg board is uneven game lengths. If one court plays a tight set that lasts forty minutes while the others play twelve-minute games, the board stalls behind it. Give every game the same length, and the board turns over evenly.

Paddle stacking

Pickleball clubs often run the same idea with the paddles themselves. Each player puts their paddle in a rack or a row by the courts. Four paddles go on together when a court is free. Some clubs keep a “challenge” rack beside the open one, where a full four can wait for the winners of one particular court.

The rule that needs writing down is that the next four take the next free court, not the court they would like. Without it, people wait for a friend’s court and the rotation stops being a queue.

Four on, four off

With exactly eight people and one court, the simplest system is a fixed swap: four play, four wait, then the waiting four go on. Change partners every game, and over an evening everyone partners and plays against everyone.

It stops working the moment a ninth person arrives. Then you need either a queue or a deal.

Winners stay

The winning pair stays on court, and the next pair in the queue takes them on. Some clubs cap it, so a pair that wins three in a row comes off anyway. It makes for competitive games and it keeps the best players happy.

It is also the system most likely to leave a beginner sitting all night, or playing once and losing. Use it for one court of a multi-court night, not for the whole evening.

Dealt rounds

When the group is fixed and everyone starts together, the organiser can deal every round in advance. Everybody plays every round, partners change each time, and the sitting out goes round the room evenly. It is how an americano works, and the tennis round robin formats for 4 to 16 players post has schedules for the commonest numbers.

Dealt rounds are the fairest system there is. They are also the least forgiving of somebody who turns up half an hour late, unless whoever is dealing can add them at the next round.

How long each game should be

The game length decides how long people wait, so set it for the busiest part of the night, not the quietest.

Sport A game that suits a club night
Tennis One set of six games, a FAST4 set, or fifteen to twenty minutes on a clock
Padel A set to six, or a game to a fixed number of points, such as 16 or 24
Badminton One game to 21
Pickleball One game to 11
Squash One game, or ten minutes on court

A timed game, with a whistle or a phone alarm, is the one system that keeps every court on the same rhythm. When it goes, everybody comes off, whatever the score.

Sitting out, arriving late and leaving early

Three rules settle most of the arguments a club night ever has:

  1. Everyone waits about as long as everyone else. Whatever the system, nobody sits out twice before everybody has sat out once.
  2. Late arrivals join the end of the queue. In a dealt system, they join at the next round. Nobody is slotted in ahead of people already waiting.
  3. Say when you are leaving. A player who leaves mid-rotation leaves a court one short. Ask people to say so before their last game, so the next four can be called.

Mixing standards without losing your strongest players

The most common complaint at any club night is about standards. The strong players are fed up playing beginners, and the beginners feel like a burden. Both sides are right, and both drift away if nothing changes.

Four things help:

  • Mixed first, then by standard. The first hour is open to all, the second has a court or two set aside for the stronger games.
  • A strong court. One court where the best four can play each other, rotating as normal.
  • The front peg chooses. It lets people mix as they like, and they tend to mix more than you expect.
  • A beginners’ session before the main night. Half an hour of coached or organised play gives new players the confidence to join the main rotation.

Say which you use in the rules on the wall. A newcomer is far more relaxed about a strong court when they know it exists and how it works.

Get the rotation right and the evening runs itself.

Club night rules for the noticeboard

Change the brackets for your club and put this up by the courts, or pin it in the group chat:

Club night rules, for the noticeboard

[Club name]: club night

When: [day], [start time] to [end time]. Courts [numbers] are held for club night.

Who: any member. Visitors are welcome [up to three times a year, for a visitor fee].

How it works: put your peg on the end of the board when you arrive. When a court comes free, the front four go on.

Each game: [one set of six games]. When it ends, come off and put your pegs back on the end, winners and losers.

Waiting: nobody sits out twice before everybody has sat out once.

Arriving late: your peg goes on the end of the board, like anyone else’s.

Leaving early: please say so before your last game.

Strong court: court [number] is for [the stronger games] from [time]. Everyone rotates as normal.

Balls: [provided by the club, or bring a tube].

Questions: [name], who runs club night.

When the numbers are fixed

If your club night has a fixed list of players and a start time, you can do better than a queue. Deal every round, keep the points, and finish with a table. That is what a social night in Clayside does. You enter whoever has turned up, and it deals each round as an americano, a mexicano or fixed pairs. It spreads the sitting out round the room and keeps the table as the scores go in.

Questions organisers ask

How long should each game be at a club night?

Long enough to be worth playing and short enough that nobody waits more than one game. One set of six games, a single game to 21 or to 11, or ten to fifteen minutes on a clock are all common.

What is the fairest way to choose who plays next?

Strict order of arrival, with everyone going back to the end of the queue after every game. It is fair on waiting time, though it does nothing to match standards.

How do you mix abilities at a club night?

Run the first hour mixed and the second by standard, or keep one court for the strongest four. Many clubs let the front peg choose who to play with, which tends to mix people naturally.

What happens to people who arrive late?

In a queue system, they go on the end of the queue like anybody else. In a dealt system, they join at the next round. Say which in your rules.

How many players can share one court at a club night?

Eight to a court for doubles is about the most anybody will tolerate, which means waiting a game for every game you play. Six to a court feels busy, and four to five feels relaxed.

Filed under Courts and coaching · Every sport

Daniel Byrne

I run clayside.app and am an amateur tennis player based in West Sussex. I love building communities and believe organised and friendly competition is the best way to get people playing and engaged at their club.

In the guide

How do I run a club night?

Everybody enters on their own, partners rotate every round, and your score is the points your side won.

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